After a small-scale but drawn out war decades ago, an orc army basked in their greatest victory by stowing a symbol of the kingdom of Salakar they had stolen. One of their high priests of Gruumsh stored it within a perilous dual-pronged trial. Roving bands of orcs still wander the area around the trial and so the part has been commissioned to retrieve the symbol as a conclusion to the mess.
Sana is separated from the party in the trial of death and nearly killed by zombies and gravehounds accompanied by a fireball trap, but manages to survive until his friends can deal with the situation from outside the portcullis.
A similar situation occurs in the trial of fire, with Prime fighting alone, but passing the key on to the rest of the party.
The party enters the final room and coerces a mischievous witherling guardian back and forth until they can steal the symbol balanced atop his finger.
The party then makes their way back to town, where Aeldrin hears rumour of his son in another region and bids farewell to the party.